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Moving between virtual and real worlds: second language learning through massively multiplayer online role playing games (MMORPGs)

机译:在虚拟世界和现实世界之间移动:通过大型多人在线角色扮演游戏(MMORPG)进行第二语言学习

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摘要

Massively Multiplayer Online Role Playing Games (MMORPGs) bring players together in a large virtual community. This type of online gaming can serve many purposes such as entertainment, social interaction, information exchange and education and is now an integral part of many people's lives particularly the younger generation. This research study investigates the use of openly available MMORPGs to supplement second language teaching for higher education students. MMORPGs provide informal virtual worlds in which students can communicate in their second language with people from across the globe. The research approach combines ethnography and action research in the virtual and real worlds. In the real world the researcher observes the interaction with the MMORPGs by the students both through their informal discussion in the classroom and through screen video captures of their game play in the MMORPG. In addition the researcher takes on the role of a character within the MMORPG allowing for observation inside the virtual world from the viewpoint of another game character. Through action research, the researcher observes, plans and then interacts with the students' MMORPG characters within the game. This enables the researcher to provide anonymous but tailored support to the students including advice on the game play, a confidence boost where needed, a friendly face where needed and some support around language issues. In the real world, action research is also used to provide tutorial exercises and discussions based on the students' experiences with the MMORPG, facilitating further enhancement opportunities for their language development. This paper concludes that MMORPGs provide a safe, relaxed and engaging environment in which students can practice and improve their language skills.
机译:大型多人在线角色扮演游戏(MMORPG)将玩家聚集在一个大型虚拟社区中。这种类型的在线游戏可以用于娱乐,社交互动,信息交流和教育等许多目的,现在已成为许多人生活中不可或缺的一部分,尤其是年轻一代。这项研究调查了使用公开可用的MMORPG来补充高等教育学生的第二语言教学。 MMORPG提供了非正式的虚​​拟世界,学生可以在其中使用第二语言与世界各地的人们进行交流。研究方法将人种学和行动研究结合在一起,在虚拟和现实世界中进行。在现实世界中,研究人员通过学生在课堂上的非正式讨论以及他们在MMORPG中玩游戏的屏幕录像来观察学生与MMORPG的互动。此外,研究人员还扮演MMORPG中角色的角色,从而可以从另一个游戏角色的角度在虚拟世界中进行观察。通过动作研究,研究人员观察,计划并与学生在游戏中的MMORPG角色互动。这使研究人员能够为学生提供匿名但量身定制的支持,包括有关游戏玩法的建议,需要时增强信心,需要时友好的面孔以及一些有关语言问题的支持。在现实世界中,动作研究还用于根据学生在MMORPG方面的经验提供教程练习和讨论,从而为他们的语言发展提供进一步的机会。本文的结论是,MMORPG提供了一个安全,轻松和引人入胜的环境,学生可以在其中练习和提高他们的语言技能。

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